﻿using UnityEngine;

namespace UniFramework.Asset
{
    public enum EAssetLoadMode
    {
        Editor,
        StreamingAssets,
        AssetBundle,
    }
    [CreateAssetMenu(menuName = "AssetConfig/AssetLoadMode",fileName = "AssetConfig")]
    public class AssetConfig : ScriptableObject
    {
        public EAssetLoadMode assetLoadMode = EAssetLoadMode.Editor;

        public string defaultPackageName = "DefaultPackage";
    }
}